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- FATE CORE RULESET FOR FANTASY GROUNDS II CRACK CRACKER
- FATE CORE RULESET FOR FANTASY GROUNDS II CRACK SERIES
- FATE CORE RULESET FOR FANTASY GROUNDS II CRACK FREE
The Map that I would using for the campaign, which I believe is taken from
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His post on Nightly Patrols could work just as well for random encounters for Cops on patrol in Gotham (with a bit of tweaking for the setting and characters of course). Which include a number of home-brew rules that I personally think would add a lot to Gotham City Blues.
FATE CORE RULESET FOR FANTASY GROUNDS II CRACK SERIES
As would this series of posts over at BlargedyBlarg by Moonsylver. The Agents of Freedom sourcebook from Mutants and Masterminds 2nd Edition would prove to be an indispensable resource for this campaign. I'd be using a number of various outside resources from other games besides DC Adventures. (What could be more politically sensitive than a cornucopia of crooks, that escape from Arkham Asylum every other week). High profile meaning those of a politically sensitive nature or involving quote un-quote Super-villains. The players will all be detectives of the GCPD Major Crimes Unit, which deals with cases of a high profile. Which is essentially Mutants and Masterminds, specifically themed towards running games set in the DC Comics Universe. The Gotham City Blues campaign would use the DC Adventures ruleset. Pretty much what you can look forward to being a cop in Major Crimes. Other cops make drug-busts, you make drug-busts on dealers selling product made by the Scarecrow himself! If that weren't enough pressure you're responsible for cases that deal with Bat's extensive rogue's gallery. It's a thankless job with hard hours and cops from other units dumping unsolved cases on you. Or those that are in the dog-house with the higher ups. The unit is mostly comprised of fanatically honest cops who genuinely want to do good. Pretty much one of the toughest assignments a Gotham cop can get. The characters are members of GCPD's Major Crimes Unit, or to be more specific that particular unit's Night shift. It was the latter that inspired this particular Campaign pitch.
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The famous A Death in the Family storyline (which has not aged well in my personal opinion) and Gotham Central: In the Line of Duty, the critically acclaimed 40 issue police procedural about Gotham's Major Crimes Unit (of which the book contains the first ten issues). The other two were a pair of Batman comic collections.
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FATE CORE RULESET FOR FANTASY GROUNDS II CRACK CRACKER
(It's amazing what you can find in an upstate New York Cracker Barrel). Two of which were DVD copies of Lonesome Dove and In the Streets of Laredo to replace my old VHS copies. I managed to pick up a poster for a friend of mine (actually the friend who's the single player in most of my games), did a great Dustin Hoffman impression when someone else in the group stepped on my foot (Hey, I'm walking here!) and picked up a few purchases which I was quite happy with. There were a number of saving graces though.
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The monuments weren't particularly grand, the food was alright (but not world class) and the free periods were largely spent walking around in boredom, since I'm not the kind of person who shops in Times Square. New York wasn't as spectacular as a life-time (at that point of 18 years) of consuming Pop Culture had made it out to be. By and large I considered the whole trip to be something of a bust. During my last year of High School my Drama class (in association with the rest of Arts program) took a trip to New York City. So I'm going to begin this post, by telling you little story about myself.
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